The supplied Arcane COD MW4 announcement introduces a redesigned radar, a new InGame section and Quest points. Native map markers and quest markers are listed for MW4 and DMZ. The status stated in the developer’s announcement is 🟢 UNDETECTED.
Custom radar: a new look and markers
The custom radar has a darker background, distance rings labelled in meters and compass ticks around the edge.
Object markers have changed:
- Enemies and bots appear as dots.
- Knocked players use a ring with a cross.
- Vehicles use a ring with a car icon.
Default marker colors have also been updated. Pin players beyond the edge keeps players outside the radar’s range at its edge, with an arrow pointing toward them.
InGame: markers on the game’s own maps
In MW4 and DMZ, enemies, teammates, bots, knocked players and vehicles can now appear directly on the corner minimap and the open tactical map.
Each map has its own switch. Marker size and maximum distance are adjustable, and distance labels can be enabled or disabled. These settings live under Radar → InGame, next to the Custom radar section.

Quest ESP: mission and contract objectives
The new Quest points option displays the objective markers the game puts on the HUD, including missions, contracts and their steps. It supports distance labels and a custom color.
Markers appear and disappear automatically as tasks are accepted and completed. This feature is also listed for MW4 and DMZ.


The full feature lists and requirements are available on the Arcane MW4 and Arcane COD product pages.
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