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Apex Legends Anti-Cheat Update — 139,697 Bans Across Season 28

On May 21, 2026 Respawn's Anti Cheat Team published the Season 28 recap: 139,697 ban actions across all platforms over the February 10 – May 5 window, framed as one of the most secure seasons to date.

On May 21, 2026 Respawn’s Anti Cheat Team published “An Update from the Anti Cheat Team — 05/21/2026” — a recap of Season 28 of Apex Legends. The headline number: 139,697 ban actions across all platforms over the February 10 – May 5, 2026 season window.

What Respawn Officially Confirmed

The post is framed as a look-back at S28 and a forward note for S29:

“For the entirety of Season 28 (Feb 10 – May 5), across all platforms, we issued a total of 139,697 bans on accounts for various cheating infractions.”

Two things are stated explicitly:

  • All platforms — this is the combined figure for PC and consoles. Respawn didn’t break the split out in the recap.
  • Season 28 framed as “one of our most secure seasons yet” — Respawn’s wording, with the recap presented as evidence of that claim.

The official post stops short of disclosing detection method splits (kernel anti-cheat catches versus manual review versus telemetry-driven), the cheat-category breakdown (aimbots versus wallhacks versus DMA), or platform splits. Those have historically come in follow-up dev notes a few weeks after the season-end recap.

Putting 139,697 in Context

Apex Legends ships with Easy Anti-Cheat as the kernel-level anti-cheat layer on PC. Over the 85-day Season 28 window, 139,697 bans averages to roughly 1,640 ban actions per day across the global player base.

The “most secure season” claim is doing work in two directions. First, it implies a higher signal-to-noise ratio — bans landing on confirmed cheaters with fewer false positives. Second, it implies that the detection pipeline caught a higher share of cheating attempts earlier in the season life-cycle, rather than in a backloaded end-of-season wave.

What This Means If You Play Apex With Software

For our Apex Legends audience:

  1. User-mode aimbots have been the most consistently detected category for several seasons. Anything running in user-mode that hooks the game process is the first thing the kernel anti-cheat sees — and a recap framed around “most secure season” historically lines up with that category remaining the highest-yield detection bucket.
  2. DMA setups and hardware-spoofer combinations have historically had the lowest-detection profile, but they’re not invisible. Respawn’s recap specifically calls out continuous detection improvements during the season, which is normally a polite way of saying: behavioral pattern detection (input cadence, aim trajectory anomalies) is being layered on top of the binary “is the cheat process loaded” detection.
  3. Season transition windows are high-risk. Historical ban waves cluster in the first 2-3 weeks of a new season as Respawn ships the new detection signatures alongside the seasonal update. The S29 window opened May 6 — if you bought a build recently, the next month is the riskiest stretch.
  4. The 139,697 number is the ban actions number, not the “lifetime cheater” number. Account-recycling cheaters who get caught multiple times count multiple times in this stat — useful context when sizing how many distinct cheaters the system caught.

For a deep dive on the Apex Legends anti-cheat stack — how the Easy Anti-Cheat client interacts with the spawn server, what the SBMM-adjacent telemetry actually does, and which evasion approaches have been holding up — see our Apex Legends guide.

Bottom Line

The Apex Legends Season 28 anti-cheat recap is a confidence post from Respawn rather than a deep technical disclosure. Headline: 139,697 ban actions across all platforms, framed as one of the most secure seasons to date. Practical reading for our audience: detection pipeline is mature, season-transition windows are still the highest-risk stretch, and the user-mode aimbot category remains the easiest target for the anti-cheat to land on.

Season 29 is now in flight. The first dev note specifically on S29 anti-cheat work is expected in the next 4-6 weeks.

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