Late on May 14, Valve shipped another rolling patch for Counter-Strike 2 — no headline changes on paper, but in practice a big map and hitbox clean-up. The highlights: continued Cache fixes after its return to the active pool, plus a long-overdue fix for the broken grenade-cancel bug.
What’s in the patch notes
The full list of changes:
Maps
- Cache — various “holes” in geometry patched (gaps you could see opponents through, or stray light beams)
- Fixed surface types for various materials (footstep sounds, bullet impacts)
- Added grates on some windows — bullets no longer pass through, the angle for “healing” positions is narrowed
- Tweaked player and grenade clipping in several spots
Gameplay
- Fixed a bug where you could cancel a grenade throw after the throw was already started — near the end of the pin-pull animation. At the top level this was an exploit: players used a fake throw without losing the grenade
- General stability improvements (no details)
- Fixed a bug that prevented selecting “asset in use” when swapping skins — minor, but map builders are happy
What changes for matches
Cache remains the “hot” map after its return — about a dozen exploits surfaced over the past week through wall and skybox gaps, many of which are patched here. That means:
- Wallhack-style render exploits on Cache lose several angles. See-through textures are sealed
- Sneaky positions on mid-cat that worked through window gaps are now blocked by the grates
- Fewer “accidental” one-ways on boost spots — clipping tightened
The grenade-cancel issue was a grey-area lag exploit: the gap between animation and real throw left a ~150ms window in which the grenade could be “teleported back into the hand.” LAN tournaments saw this used — no longer.
What this means for players using software
After a CS2 update, VAC and Faceit AC tend to go through a short instability window:
- The first 24 hours after the update are critical. Most cheat developers temporarily pause products to recompile against the new build
- Faceit AC typically rolls fresh signatures before each tournament — expect updates this week
- HWID spoofers don’t need attention — the patch doesn’t touch kernel-detection
- Don’t play on the new build in the first hours — check product status on the CS2 / Counter-Strike 2 page
VACnet has gotten more aggressive on behavioral patterns in recent months — especially on recoil control and pre-aim. Any “mechanical” mouse movement in the first 48 hours after an update lights up red.
Bottom line
A boring-looking patch, but a meaningful one: Cache cleaned up, the grenade exploit shut down, minor clipping tightened. Matchmaking gets a touch more fair. For players on software — wait a day, check status with developers, then return to Premier and Faceit pugs.
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