Deadside opened public testing for version 1.11 on September 18. The build expands the survival economy with boars and animal fat, while vehicles gain several mechanics that change how they are driven, disabled, and maintained. These features remain confined to the PTS branch for now rather than the live servers.
Boars add another resource chain
The new wildlife is more than a roaming threat. Boars provide food, and their fat can be rendered at a campfire. Two portions of rendered fat, one vodka, and two pieces of fabric can then be combined at an advanced workbench to produce machine oil.
Players can also mount a boar head on a wall as decoration. This gives the animal a role in both practical crafting and base customization instead of making it a purely combat-focused addition.
Several points of interest have received geometry and visual work as well. The Khimash factory is highlighted as one of the larger revisions, with added detail and a refreshed appearance. Because the developers are specifically looking for geometry problems during the test, movement and object placement around altered locations may not yet represent the final release.
Vehicles become faster but easier to disrupt
Version 1.11 introduces a boost activated with Shift. It provides extra speed at the cost of burning fuel more quickly, creating a direct trade-off during escapes or long-distance travel.
Tires are now destructible, with the number of hits determined by weapon damage. Long-range fire is less effective against them. A vehicle can still move after a tire is destroyed, although its speed and handling suffer, and duct tape is required for repairs.
The wider balance pass includes several practical changes:
- vehicles spawn more often and at additional locations;
- normal driving consumes less fuel;
- durability falls more slowly while a vehicle is being driven;
- the mechanic workbench needs a clear line of sight to protect a vehicle from decay.
That final rule is intended to stop other players from parking inside someone else’s base radius and draining the owner’s resources. Vehicle skins are also visible through the U-key menu on the PTS, but they cannot be applied yet because the related DLC is not ready for testing.
Joining and leaving the PTS
The test client is installed by opening Deadside’s Steam properties, selecting BETAS, and choosing public_test_server - PTS. Players then connect to an available official test server for their region.
Returning to the regular game requires selecting None in the same branch menu and downloading the live client again. That separation matters for anyone running external tools: the PTS and live branches should be treated as different client builds, even when both launch through the same Steam library entry.
What this means for players using software
Do not assume that a build made for live Deadside will work on the 1.11 PTS. Client updates can invalidate offsets and signatures, while the new boar entity and expanded vehicle states may require changes to ESP filters, object labels, or vehicle information. A tool may launch normally and still display incomplete or incorrect data.
Before joining either branch, check the software update status page and confirm which client version is listed. The Deadside software catalog is useful for reviewing available options, but a catalog listing alone should not be read as confirmation of PTS compatibility.
The announcement does not identify a separate anti-cheat update. On the available information, there is no reason to replace an HWID spoofer or change system-level settings solely because boars and vehicle mechanics entered testing. Compatibility should be checked again when 1.11 reaches live servers, since a tool updated for the PTS may still need another revision for the final client.
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Statuses update automatically; ambiguous cases are reviewed manually. Sales may be paused during extended updates.