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Arma Reforger 1.7: FIA becomes playable in Conflict

Bohemia shipped Arma Reforger Update 1.7: the FIA insurgents are now a third playable faction in Conflict. Asymmetric gameplay, scarce gear and what it means for players running tactical software.

Bohemia Interactive has released a major update, Arma Reforger Update 1.7 — live on May 28, 2026. The headline feature: the FIA is now a third playable faction in Conflict scenarios. Previously the insurgents were an NPC force; now you can play as them — and it completely changes how the map feels.

”Become a Partisan”

Bohemia frames the FIA honestly: this is not an equal third side, it’s an asymmetric challenge. The official description doesn’t coddle newcomers — playing as the FIA you’ll be:

  • outnumbered against two regular superpowers;
  • outgunned and under-equipped — no vehicles or armor out of the box;
  • without a clear task — survival and guerrilla tactics instead of linear orders.

In short, it’s a mode for players who want hardcore stealth-and-ambush gameplay rather than a symmetric trade. Minimal resources, reliance on captured weapons and knowledge of the terrain.

What else an update this size usually brings

Beyond the headline feature, 1.x-level Reforger updates traditionally carry:

  • Bug fixes and stability for servers and the modding platform (Reforger doubles as a showcase for the Enfusion engine).
  • Balance tweaks to existing factions for the new three-way dynamic.
  • Content and QoL — gear, map fixes, UI.

Always cross-check the exact change list against the official Steam patch notes.

Anti-cheat and what it means for Arma Reforger software players

Reforger runs on BattlEye — a kernel-level anti-cheat that bans by HWID and actively updates detection. Any client patch on the scale of 1.7 changes the binaries, so external and internal software has to be rebuilt for the new version.

The Arma quirk is that this is a milsim with huge distances: the value here isn’t aimbot but ESP/radar — player, vehicle and point positions across an enormous map. With the new three-way dynamic, the information edge (who is where and on which side) matters even more.

Practical rules:

  • Don’t load in the first 24 hours after 1.7. Give the developer time to update offsets and wait for an “updated” status against BattlEye.
  • A HWID spoofer is mandatory. BattlEye bans hardware aggressively; without HWID spoofing a new account follows the old one. Spoofer catalog.
  • Don’t get caught at range. In a milsim, inhuman cross-map headshots stand out more than close-quarters kills. Information (ESP/radar) is safer than aggressive aim.

What to watch next

The FIA as a playable side is a bid for a long content cycle: Bohemia will almost certainly keep tuning the three-faction balance in upcoming hotfixes. If you play on serious servers, sitting out the first day after a patch beats risking your account on an unsynced build. The full catalog is on the game page.

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