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Once Human Meta Hotline 7: dungeon overhaul and feedback verdicts

The seventh Meta Hotline for Once Human confirms a major dungeon rework, rejects extra Deviation Fusion Pods and greenlights hiding Abyssal Touch tentacles.

Once Human’s development team has published the seventh edition of Meta Hotline, the recurring digest where the studio responds to the community’s most-voted suggestions. The standings are current as of August 5. The Feedback Hot Charts section itself arrived alongside the v2.3.7 update, letting players upvote or downvote each submitted request while the counters update live. No client changes ship with this post — but it does tell you exactly what kind of patch is coming.

The voting system in short

Every suggestion on the feedback platform can be liked or disliked, and the resulting ranking feeds directly into how the team orders its backlog. The charts refresh with each version update, and a Meta Hotline follows shortly after, explaining what the studio decided about the items that trended during the previous cycle. It is a reasonably transparent loop: community votes, official verdict, then progress notes.

The verdicts this cycle

  • More dungeon rewards — the highest-voted request of the round, and it was accepted outright, with development priority raised significantly. The team says reward output will be evaluated against participation, completion cost and how the loot actually feels to earn.
  • Additional Deviation Fusion Pods — declined for now. The studio argues that a single pod forces deliberate trade-offs and that fusion pacing is part of the evolution mechanic itself. It also notes the community is split on this one, so the request stays on the watchlist rather than being closed.
  • Hiding Abyssal Touch tentacles — accepted, with delivery expected within roughly two months.

The dungeon rework is the real headline

Buried in the reward discussion is the part that matters most: the studio confirms that dungeon content is heading for substantial changes and iteration, with brand-new dungeons on the way. Reward pacing will be redesigned around the new experience. There is no release window — the scope is large, implementation plans are still being finalised, and the team is asking for patience.

A rework of that size is not a numbers tweak. New maps, new enemy types and reworked loot logic mean the build itself gets rebuilt.

What this means for players using software

Nothing changes today. Meta Hotline is a text announcement, it does not touch the executable, and offsets stay exactly where they were. If your setup ran fine before the post, it runs fine after it.

The patch worth preparing for is the one carrying the dungeon overhaul. Content updates of that scale reliably break third-party tooling, and usually in a predictable order:

  • ESP and radar features fail first. New dungeon spaces and new enemy classes mean entity mapping has to be redone on the developer’s side. An injector that still loads is no guarantee the overlay will draw anything useful.
  • Skip launch day. Give it a cycle. Running a build compiled against the previous client version is the fastest way to collect a detection for no benefit at all.
  • Confirm before you queue. Current compatibility for each build is tracked on our update status page — check it rather than assuming yesterday’s green light still holds.
  • Sort out hardware identity in advance. If the account has any history of restrictions, decide on an HWID spoofer before the patch lands, not while you are staring at an updated launcher.

Current builds for the game live on the Once Human page. No action is required right now, but treat the dungeon patch as a hard reset for anything running alongside the client.

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