How Anti-Cheats Work — Kernel, User-Mode, Behavioral Analysis Explained
Technical explanation of anti-cheat systems: kernel vs user-mode, Ring 0, driver signatures, behavioral analysis, server-side checks. Comprehensive overview.
To understand how cheats work, you need to understand their adversary — the anti-cheat. Modern protection systems are complex software suites operating on multiple levels simultaneously. Let's break down how they work from the inside.
Two Operating Levels: User-Mode and Kernel-Mode
All anti-cheats can be categorized by their privilege level.
User-Mode Anti-Cheats
Operate at the same level as regular programs (Ring 3). They can:
- Scan processes — search for known cheats by signatures (file hashes, memory strings)
- Check file integrity — compare game file checksums against reference values
- Monitor memory access — track which processes read the game's memory
- Check windows — search for overlays placed over the game
Limitation: a user-mode anti-cheat can't see what happens in the kernel. A kernel-level cheat can completely hide from such a scanner.
Kernel-Mode Anti-Cheats
Operate at the OS kernel level (Ring 0) — the same level where device drivers run. This gives them virtually unlimited capabilities:
- Full memory access — including kernel memory where cheats may hide
- System call interception — tracking all memory, file, and registry access
- Driver inspection — finding unauthorized or vulnerable drivers
- Pre-game monitoring — some load at Windows startup
- Hidden process detection — even if a cheat hides its process, a kernel-mode anti-cheat can find it
Kernel-mode anti-cheats include: Vanguard (Valorant), EAC (Easy Anti-Cheat), BattlEye, Ricochet (Call of Duty).
Core Detection Methods
1. Signature Scanning
The oldest, most basic method. The anti-cheat maintains a signature database — unique byte sequences characteristic of known cheats. During scanning, it searches for matches in:
- Loaded modules and DLLs
- Game process memory
- Files on disk
- Kernel drivers
Bypass: cheat developers obfuscate code (change signatures) with every update. This is why cheats that enter the signature database get Detected status — their unique "fingerprint" is known to the anti-cheat.
2. Memory Monitoring
Anti-cheat tracks which processes and drivers access game memory:
- API hooks — intercepting functions like
ReadProcessMemory,WriteProcessMemory - Memory page protection — setting special flags on critical game memory regions
- Callback notifications — registering notifications for new process creation, thread creation, module loading
3. Integrity Checks
Anti-cheat verifies that game code and resources haven't been modified:
- Code section hashes — executable section checksums compared against reference values
- Hook detection — searching for modified functions (jmp/call instructions that shouldn't be there)
- IAT/EAT checks — import/export tables must not contain substitutions
4. Driver Verification
Kernel-mode anti-cheats control system drivers:
- Whitelist/blacklist — allowed and forbidden drivers by hash or signature
- Signature verification — Windows requires signatures for driver loading (Secure Boot + DSE). Cheats bypass this through vulnerable signed drivers (BYOVD) or mapping
- Mapped driver detection — searching for code in the kernel not registered as a legitimate driver
5. Behavioral Analysis
Modern anti-cheats go beyond scanning — they analyze player behavior:
- Statistical anomalies — inhuman headshot percentages, perfect tracking through walls
- Input analysis — mouse movement patterns, reaction speed, keystroke uniformity
- Server-side checks — the server compares player actions with what they "should see" (enemy visibility, reaction time)
- Machine Learning — some anti-cheats (Ricochet) use ML models to identify atypical behavior
Behavioral analysis is why even an undetected cheat can lead to a ban if used too aggressively.
Major Anti-Cheats: Details
Easy Anti-Cheat (EAC)
Games: Fortnite, Apex Legends, Rust, EFT Arena, Dead by Daylight, The Finals, Hunt: Showdown
Level: Kernel-mode
Key features:
- Kernel component loads with game launch
- Aggressive kernel memory scanning
- Frequent signature database updates
- System telemetry collection
- Game file integrity verification
EAC is one of the most widespread anti-cheats. Its strength lies in update frequency: new signatures are added regularly, making life harder for cheat developers. Detailed EAC guide →
BattlEye
Games: Escape from Tarkov, Rainbow Six Siege, PUBG, DayZ, Arma 3, Unturned
Level: Kernel-mode
Key features:
- Kernel driver with deep access
- Active user-mode and kernel-mode scanning
- Server-side heuristics — behavioral analysis on the server side
- Vulnerable driver blacklist
- Wave ban and instant ban systems
BattlEye is known for aggressive client-side work — it deeply inspects the system and uses numerous callbacks for monitoring. Detailed BattlEye guide →
Vanguard
Games: Valorant
Level: Kernel-mode (loads at Windows startup)
Key features:
- Starts at OS boot — not when the game launches, but when the computer turns on
- Requires Secure Boot and TPM
- Blocks vulnerable drivers before game launch
- Monitors system continuously
- Instant bans for detected cheats
Vanguard is the most aggressive mainstream anti-cheat. Its early boot loading makes bypassing significantly harder than competitors. Detailed Vanguard guide →
Ricochet
Games: Call of Duty (Warzone, MW, BO6)
Level: Kernel-mode + server-side
Key features:
- Kernel-level client-side driver
- Server component with ML — machine learning for behavioral analysis
- "Punishment" instead of instant bans — can activate Damage Shield, reduce cheater visibility
- Changes detection methods each season
Ricochet's uniqueness lies in its server-side focus. Even if the client component doesn't detect the cheat, server analysis can identify a cheater by behavior. Detailed Ricochet guide →
VAC (Valve Anti-Cheat)
Games: CS2, Team Fortress 2, Dota 2
Level: User-mode
Key features:
- Runs entirely in user-mode (Ring 3)
- Signature scanning of processes and modules
- Wave bans — collects data silently, bans en masse weeks/months later
- No kernel-level component
VAC seems softer than competitors, but its "silent collection" strategy is deceptive: a cheat might work for weeks, then a ban wave hits. Supplemented by Overwatch (player replay analysis) and VACNet (ML system for CS2).
What Anti-Cheats Know About Your System
Kernel-mode anti-cheats collect extensive information:
- HWID — disk, motherboard, network card, GPU, RAM identifiers
- Process list — all running programs
- Loaded drivers — complete list with hashes
- Installed programs — via registry
- Windows — list of windows and their properties
- Network connections — active connections
This information is sent to anti-cheat servers for analysis. This is exactly why an HWID spoofer is a critical part of protection.
Evolution: From Signatures to AI
Anti-cheats are getting smarter:
- 2000s — pure signature scanning, user-mode
- 2010s — kernel-mode drivers, expanded telemetry
- 2020s — machine learning, behavioral analysis, server-side checks, early boot loading
The trend is clear: server-side behavioral analysis is becoming more important than client-side scanning. This means even a perfectly masked cheat can be caught through suspicious gameplay. That's why proper in-game behavior is just as important as the cheat's quality.
How This Affects Cheat Selection
- User-mode anti-cheat (VAC) → even a simple external cheat can remain undetected for a long time
- Kernel-mode without early boot (EAC, BattlEye) → requires a kernel-level cheat or DMA
- Kernel-mode with early boot (Vanguard) → hardest case, DMA is the most reliable option
- Server-side analysis (Ricochet) → technical undetectability isn't enough; legitimate gameplay is necessary
More about cheat types and their interaction with anti-cheats: How Cheats Work.
IVSOFTE Catalog — cheats with current status for every anti-cheat. Browse catalog →