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NARAKA: BLADEPOINT — May 13 Ban Wave: Developers Publish Latest List of Banned Accounts

24 Entertainment have released another public list of NARAKA: BLADEPOINT account bans — public sanctions for cheating and bug abuse. What's inside the list, how their anti-cheat actually works, and what players using third-party software should do before and after the wave.

On May 13, 2026, 24 Entertainment published another public list of banned NARAKA: BLADEPOINT accounts — far from the first wave, and by now a well-rehearsed format: account IDs, dates, and the wording of the violation. This time the list features players caught by the anti-cheat for third-party software use, plus those who abused bugs or relied on “assistance from external programs.”

What’s in the wave

Under the official wording “violation through third-party programs” the studio bundles everything: classic aim-bots and wallhacks, macro software, emulators, and grey-market builds with injectors. The phrasing is intentionally broad — 24 Entertainment doesn’t separate cheats by “severity”; in their view any program that hands you a match advantage is grounds for a permanent ban.

In parallel, the company is again pushing its reward program for reporting cheaters — community reporting has been running in NARAKA for several seasons now and does drive targeted bans triggered by appeals from lobby-mates.

How their anti-cheat is built right now

NARAKA runs on a custom in-house system plus a kernel-level anti-cheat driver installed with the client. Across 2025–2026 they actively upgraded the subsystem:

  • Behavioral signals. The server cross-references hit statistics, click patterns and movement timing against a reference distribution. Every “non-standard” session is queued for a manual review.
  • HWID flags. On re-login with the same hardware, the account is automatically checked for a link to already-banned accounts.
  • Hardware banning via HK/SG servers. Regional providers participate in HWID-signature exchange between NetEase titles.

That means a simple “account ban” is almost never the end. It is usually followed by an HWID block, and a second account on the same hardware gets flagged before matches even start.

What this means for players using software

If you play NARAKA with any third-party tools, treat this ban wave as a clear signal:

  1. For at least 48–72 hours after the list goes public — don’t log into the game at all. In the days right after a public wave, 24 Entertainment typically rolls out fresh detection signatures, and getting caught in the “second wave” is easiest in this exact window.
  2. An HWID spoofer is mandatory. Without it, any attempt to recover access after an account ban will instantly lock out a new profile. See the NARAKA section of our catalog for current options.
  3. Check the status of your active product before the session. Every public wave is a reason to wait for an update from the cheat developers.
  4. Avoid public lobbies on wave day. The community reports more aggressively than usual, and 24 Entertainment’s algorithm prioritizes fresh reports.

Bottom line

Public NARAKA bans aren’t unique — Riot, Bungie and Valve have used the same format for years. But for Asian titles, public lists aren’t just PR — they coincide with real anti-cheat strategy updates: every public release ships alongside a detection bump. For players using software the play is simple: wait, update the HWID spoofer, watch for a green status from the cheat developers, and only then return to ranked.

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