FOCUS Deadlock
FOCUS — Deadlock

FOCUS for Deadlock combines Aimbot and pSilent with detailed player and object ESP, a radar and an in-game HUD. It brings aiming controls and information about important targets into one configurable interface.
Separate sections cover enemies, teammates, world objects, melee combat, movement and graphics. Interface settings and configuration profiles let you keep the setup that suits your play style.
Select an access period and pay for your order. Your key and instructions will appear on the IVSOFTE delivery page after payment verification. Reopening the link retrieves the same license.
System Requirements
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Features
Aimbot
Choose left or right mouse, Mouse 4, Mouse 5, Left Alt or Left Shift. (Activation and key)
Show the aiming circle and adjust its size from 10 to 900 px. (FOV circle)
Adjust aiming smoothness from 1 to 30. (Smoothing)
Aim at the head or chest. (Hitbox)
Prioritize targets closest to the crosshair, nearest to you or with the lowest health. (Target priority)
Maximum targeting distance from 10 to 300 m. (Distance)
Separate toggle for targeting enemies behind obstacles. (Targets behind walls)
pSilent 2
- Separate toggle for abilities. (Abilities)
Visuals · Teammates
Teammate settings are enabled independently of enemy ESP. (Teammate ESP)
Full frame or corners, width from 50 to 400%, and independent animation settings. (Boxes)
Health bar and numeric health value. (Health)
Player name, hero name, hero portrait, or both hero name and portrait. (Player name and hero)
Draw lines from the bottom, middle or top of the screen. (Snaplines)
Separate teammate color. (Color)
Visuals · Objects 1
- Dot, name, dot and name, picture, or picture and name. (Marker style)
- Range from 20 to 400 m and a custom neutral-object color. (Distance and color)
- Separate lane trooper display. (Lane troopers)
- Display neutral camps. (Neutral camps)
- Separate boss and building category. (Bosses and buildings)
- Display Sinner’s Sacrifice machines. (Sinner’s Sacrifice)
- Shop markers. (Shops)
- Separate crate and fridge display. (Crates and fridges)
- Statue markers. (Statues)
Visuals · Radar
Display on the game’s map with a separate map-picture toggle. (In-game map)
Circle or square, with camera rotation. (Shape and rotation)
Size from 160 to 560 px and range from 15 to 250 m. (Size and range)
Adjustable from 30 to 100%. (Opacity)
Allies, names, bosses and buildings. (Display filters)
Drag while the menu is open. Resize using the edge or mouse wheel. (Position)
Game · Hero models
Default model or Tung Tung Tung Sahur. (Model replacement)
Choose models independently for your hero, enemies and teammates. (Independent selection)
Restart button when applying the model package requires it. (Applying changes)
Menu settings
- Configurable menu key. Home by default. (Menu key)
- Menu scale from 60 to 120%. (Scale)
- 6 presets or a custom color. (Accent color)
- Reset the menu appearance settings. (Reset)
pSilent 1
Independent pSilent toggle. (Enable)
Show the FOV circle and adjust it from 10 to 900 px. (FOV circle)
Configurable from 0 to 100%. (Hit chance)
Head, chest, automatic selection, or head and body with an adjustable ratio. (Hitbox)
Closest to the crosshair, nearest, farthest, lowest health or highest health. (Target priority)
Targeting range from 10 to 300 m and lock-on for the selected target. (Distance and target lock)
Target souls and choose whether heroes or souls take priority. (Souls)
Separate toggle for targets behind obstacles. (Targets behind walls)
Toggle target movement prediction. (Prediction)
Visuals · Enemies
Independent enemy ESP toggle. (Enemy ESP)
Full frame or corner boxes, with width adjustable from 50 to 400%. (Boxes)
Pulse, Rainbow, Snake, Neon or Flow. Animations can be turned off. (Box animation)
Health bar with an optional numeric value. (Health)
Player name. Show the hero name, portrait or both. (Player name and hero)
Separate color for enemies behind walls. (Visibility check)
Draw lines from the bottom, middle or top of the screen. (Snaplines)
Custom enemy ESP color. (Color)
Visuals · Objects 2
- Display hero turrets. (Hero turrets)
Visuals · HUD
- Display spectators. (Spectators)
- Hit tracking widget. (Hit tracker)
- Hit marker with separate hit and kill colors. (Hit marker)
- 7 sound choices, volume from 0 to 100%, and a separate kill sound. (Hit sounds)
- Adjust camera FOV from 60 to 150. (Camera FOV)
- Choose a screen corner or drag to a custom position. Size from 50 to 200%. (FPS counter)
Melee and movement
Automatic parrying with a range from 2 to 12 m. (Auto parry)
Automate the jump after a dash. (Auto dash jump)
Automatic wall jump with its own key. Mouse 4 by default. (Auto wall jump)
Automatic jumps with a configurable key. Space by default. (Bunny hop)
Game · Graphics
Simplified graphics mode with its own toggle. (Potato graphics)
Solid-color textures and grey color correction. (Textures and color)
Adjust render resolution from 25 to 100%. (Render scale)
Individual toggles for upscaling, shadows, ambient occlusion, fog, bloom, depth of field, anti-aliasing, grass and small details. (Effects)
The menu provides a game restart option to apply texture changes. (Applying textures)
Configs
Create, save, load and delete configs. (Config management)
Select a config from the list and double-click to load it. (Quick load)
Changes are saved automatically and restored on the next launch. (Autosave)
Customer Reviews
All reviewsFrequently Asked Questions
What features are included in FOCUS Deadlock?
What payment methods are accepted?
How to contact support?
Payment is confirmed, but the product is missing. How long should I wait?
I have a key. Where are the download and instructions?
Select an access period and pay for your order. Your key and instructions will appear on the IVSOFTE delivery page after payment verification. Reopening the link retrieves the same license.
Cheat community
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